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Accelerating the Last Planner System® (LPS) Uptake Using Virtual Reality and Serious Games: A Sociotechnical Conceptual Framework
Journal
Proc. 28th Annual Conference of the International Group for Lean Construction (IGLC)
Annual Conference of the International Group for Lean Construction
ISSN
2309-0979
Date Issued
2020
Author(s)
Canlong Liu
Vicente A. González
Jiamou Liu
Zofia Rybkowski
Annett Schöttle
Claudio Mourgues Álvarez
Type
Resource Types::text::conference output::conference proceedings::conference paper
Cite this document
Liu, C. , González, V. A. , Liu, J. , Rybkowski, Z. , Schöttle, A. , Mourgues Álvarez, C. & Pavez, I. 2020. Accelerating the Last Planner System® (LPS) Uptake Using Virtual Reality and Serious Games: A Sociotechnical Conceptual Framework , Proc. 28th Annual Conference of the International Group for Lean Construction (IGLC) , 481-492. doi.org/10.24928/2020/0058
Subjects
collaboration
;
language action perspectives
;
last planner® system
;
socio-technical dynamics
;
virtual reality serious game
;
computer aided software engineering
;
dynamics
;
lean production
;
virtual reality
;
adoption barriers
;
conceptual frameworks
;
construction organisations
;
conventional approach
;
last planner system
;
planning and control
;
recent researches
;
technical challenges
;
serious games